Game  Term

 

°¡»óÇö½Ç (Virtual Reality)

°ÔÀÓ (Game)

°ÔÀÓÀÌ·Ð (Game Theory)

°è»ê (Computation)

°è»ê°¡´É¼º ÀÌ·Ð (Computability Theory)

°èȹ (Planning)

±×·¡ÇÁ (Graph)

³ú (Brain)

¸¶À½ (Mind)

¹«Á¤º¸ Ž»ö (Uninformed Search) 

¹®Á¦ÇØ°á (Problem Solving)

¹ÙµÏ (baduk)

»ç°í (Thinking)

»óÅ°ø°£ (State Space)

»ý¸í °ÔÀÓ (Game of Life)

½Å°æ¸Á (Neural Network)

½É¸®ÇÐ (Psychology)

¾ËÆĺ£Å¸ °¡ÁöÄ¡±â (Alpha-Beta Pruning)

¿¡ÀÌÀüÆ® (Agent)

À¯Àü¾Ë°í¸®Áò (Genetic Algorithm)

ÀΰøÁö´É (Artificial Intelligence)

ÀÎÁö (Cognition)

Àû´ë Ž»ö (Adversarial Search)

Á¦¾àÁ¶°Ç ¸¸Á· ¹®Á¦ (Constraint Satisfaction Problem)

Á¶ÇÕ°ÔÀÓÀÌ·Ð (Combinatorial Game Theory)

Áõ°­Çö½Ç (Augmented Reality)    

Áö´É (Intelligence)

ûũ (Chunk)

ü½º (chess)

ÃÖ¼ÒÃÖ´ë (Mini-max)

Ãß·Ð (Reasoning)

ÄÄÇ»ÅÍ (Computer)

Ž»ö (Search)

Æ©¸µ ±â°è (Turing Machine)

Æ®¸® (Tree)

ÆÐÅϸÅĪ (Pattern Matching)

ÇнÀ (Learning)

ÈÞ¸®½ºÆ½ Ž»ö (Heuristic Search)   

ÈÞ¸®½ºÆ½ (Heuristic)

A * ¾Ë°í¸®Áò

Alan Turing

Deep Blue

HEARSAY

John von Neumann

Jonathan Schaeffer