Game  Paper

 

Bibliography on Machine Learning in Strategic Game Playing : Johannes Fürnkranz

ÄÄÇ»ÅÍ, °ÔÀÓ, ±×¸®°í Çö½Ç¼¼°è : Matthew Ginsberg

°ÔÀÓ ³îÀÌ (Game Playing) : Elaine Rich

°ÔÀÓÇÏ´Â ±â°è : Donald G. Fink

°ÔÀÓ¿¡¼­ÀÇ ÀΰøÁö´É ±â¼ú : À̸¸Àç, Çѱ¹Á¤º¸Ã³¸®ÇÐȸ, 2002

ºñ´ÜÁ¶ Ã߷аú ±Í³³Àû ±â°èÇнÀ±â¹Ý ÀûÀÀÇü Àü·«°ÔÀÓ ¿£Áø (Adaptive Strategy Game Engine Using Non-monotonic Reasoning and Inductive Machine Learning) : ±èÁ¦¹Î, ¹Ú¿µÅÃ, Çѱ¹Á¤º¸Ã³¸®ÇÐȸ, 2004

ÄÄÇ»ÅÍ ¹ÙµÏ ÇÁ·Î±×·¡¹Ö ±â¹ý (Programming Methodology of the Computer Go) : ±è¿µ»ó, ÀÌÁ¾Ã¶, Çѱ¹Á¤º¸Ã³¸®ÇÐȸ, 1996

ÄÄÇ»ÅÍ ¹ÙµÏ ÇÁ·Î±×·¥ ¼³°è ¸í¼¼ ¿¬±¸ (On Computer GO Program Design Description) : ±è¿µ»ó, ÀÌÁ¾Ã¶, °æºÏ´ë ÀüÀÚ±â¼ú¿¬±¸Áö, 1993

¹ÙµÏ¿¡¼­ Çü¼¼ÆÇ´Ü¿¡ ±Ù°ÅÇÑ È¿À²ÀûÀÎ Á¤¼® ¼±Åà (Effective Selection of Jeongseok Based on States Evaluation in Baduk) : ±è°æ¾Æ, ¹ÚÇö¼ö, ÀÌÁ¾Ã¶, °æºÏ´ë ÀüÀÚ±â¼ú¿¬±¸Áö, 1995

¹ÙµÏ¿¡¼­ ÈÞ¸®½ºÆ½ ÇÔ¼ö¸¦ »ç¿ëÇÑ »çÈ°¹®Á¦ Ç®ÀÌ¿¡ °üÇÑ ¿¬±¸ (Solving the Life-Death Problems Using Heuristic Function in Baduk) : ¹ÚÇö¼ö, ÀÌÁ¾Ã¶, ÀÓÁß±Ç, °æºÏ´ë ÀüÀÚ±â¼ú¿¬±¸Áö, 1994