Baduk English
ㄱ / ㄴ / ㄷ / ㄹ / ㅁ / ㅂ / ㅅ / ㅇ / ㅈ / ㅊ / ㅋ / ㅌ / ㅍ / ㅎ / 바둑 격언
가르기 Deru, Through, (뚫고, 가르고) 나가다
가볍다 light
가지와라 정석 Kajiwara pattern
각생 compromise
갈라치다 divide Separation
갈림 Divided
감각 intuition
강수 strong play
거북등 turtle's back tortoise shell Kame-no-ko
건너가다 cross bridge
건너뛰다 jump ahead
건너붙이다 attach across the knight's move Jump attach
걸치다 approach Snuggle (날일자,눈목자,한칸)
결정하다 conclude
계가 counting
고목 4-5 point Takamoku
고목 정석 4-5 point pattern
고바야시류 Kobayashi opening
곡사궁 bent four
곤마 weak group pursued stones
공격하다 attack Seme
공방 Fight Tatakai
공배 dame, liberty (수상전에서, An empty point adjacent to a block of stones), neutral point (집이 안되는곳)
공배 메움 shortage of liberties damezumari
교환 exchange
국수 national hand
굳히다 enclose
굳힘 reinforce (날일자,눈목자,한칸,마늘모)
궁도 eye space
궁도를 넓히다 enlarge eye space
귀 corner sumi
귀곡사 bent four in the corner
귀밑머리 sideburn
귀삼수 three liberties in the corner tombstone squeeze fatal in three moves
근거 base root
금기서화 Four Great Accomplishments
급 kyu student level Lower numbers are better
급소 vital point kyusho
급한 곳 urgent area
기다 crawl creep hai
기대기 leaning attack lean motare
기대조 Qidaizhao
기도 way of Go
기보 game record
기성 Go Saint
기세 fighting spirit
기소 Godokoro
기풍 style of play
깊은 deep
껴안다 hug
꼬부리다 turn filled triangle
꼼수 tricky play
꽃놀이 패 one-side ko picnic ko
꽃사궁 flower four
꽉이음 solid connection
끊다 cut cut off kiri
끊어 잡다 cut-and-kill
끌다 draw back pull back
끝내기 endgame finish yose
끼우다 wedge insert wari-komi
끼워붙이기 clamp
나가끊다 cut through
난가 rotten axe
날일자 건너기 knight's crossing
날일자 걸침 knight's approach
날일자 굳힘 knight's enclosure
날일자 달림 knight's slide
날일자 뜀 knight's jump
날일자 씌움 knight's cap
날일자 연결 knight's connection
날일자 knight's move knight jump keima : 체스의 Kinght 와 같은 움직임
낮은 low
내려서다 descend sagari To "hang down" or "descent" a move extending toward the edge of the board
넘기 Watari, Wade : A "bridge", i.e. a low move connecting underneath or along the edge of the board
노림 aim nerai
높다 high
놓고 따다 compulsory capture
누르다 press
눈 eye eye space me manako 살기위해서는 two eyes 가 있어야 한다. 대마의 사활에 관계되는 독립된 두집의 유무를 말할 때는 집 (point) 라는 표현은 쓰지 않는다. A surrounded area providing one safe liberty. Stones that have two eyes are safe from capture.
눈목자 걸침 large knight's approach
눈목자 굳힘 large knight's enclosure
눈목자 끝내기 / 비마 끝내기 monkey slide
눈목자 달림 large knight's slide saru-suberi
눈목자 뜀 large knight's cap
눈목자 large knight's move large knight jump ogeima Ogeima Kakari - large knight's attack at 3-6 , Ogeima Shimari - (large knight's enclosure); stones at 4-3 and 3-6
늘다 stretch extend nobi
늘어진 축 / 빈축 loose ladder
늘어진 패 approach-move go
다가서다 come close to approach tsume
단패 direct ko
단 dan master level Higher numbers are better.
단수 atari dansoo fatal
단점 defect weak point
달리다 / 미끄러지다 slide
대각 포석 diagonal opening
대궁소궁 big eye vs small eye
대마 group : A loosely connected set of blocks of the same color (block : Connected stones of the same color)
대사정석 great slant pattern
던지다 / 돌을 거두다 resign
덤 compensation advantage komi A number of points given to the second player at the end of a game to compensate for the first player's advantage.
돌 가리기 choosing colors stone choice erabu
돌 바둑판 stone board
돌을 던지다 resign
동형반복 super ko
되끊다 counter-cut
되단수 counter-atari
되따다 counter-capture
되젖힘 counter-bend
되협공 counter-pincer
됫박형 carpenter's square
두눈 two separate eye spaces
두점머리 two stone's head nime-no-atama
두칸 걸침 two-space approach
두칸 뜀 two-space jump nikan tobi
두칸 벌림 two-space extension
두칸 two-space
두텁다 thick thickness atsumi
뒷맛 potential trouble
뒷문 open back door
뒷문열림 open area back door openned suso-aki,
듣기 make effect kikashi
들여다보다 peep threat nozoki moving so as to threaten a cut on the next move
따내다 capture pick out nuki
따낸돌 captured stone
뚫고 나가다 / 뚫기 break out through deru
뛰다 / 뜀 jump tobi
뜬돌 floating stones rootless
마늘모 / 입구자 diagonal move kosumi
마늘모붙임 / 모붙임 diagonal attach kosumi-tsuke,
막다 block osae
만년패 thousand-year ko
맛 aji : Aji are plays which may or may not "work." In many cases their intrinsic efficay and value is the same whether played immediately or later, but it is their impact on the course of the game that is vastly different. Aji literally means "taste" but in Go it's really closer to "aftertaste", and in fact a proper definition is "residual threats in a position after it has nominally been decided". (Aji-Keshi : 맛을 없애다, Aji Waru : 나쁜 맛)
맞끊다 crosscut cross cut kiri-chigai
맞바둑 / 호선 the first move in alternate unhandicapped match tagai-sen
맞보기 paired moves A or B fork miai
매듭 knot
매화육궁 flower six
맥 / 맥점 tesuji knack best move in local A skilful tactical move. A particularly clever local move. Usually makes possible something no other move would accomplish.
머리 head
먹여치다 throw in cram Horikomi a move involving the sacrifice of a stone to force the opponent's stones to take a bad shape (most often preventing him from connecting at the right point).
명인 Meijin
모굳힘 diagonal enclosure
모양 framework shape moyo
모양갖추기 being in good shape good in shape
모양을 중시한 수 stylish move
모자 cap capping boshi
몰다 drive
무겁다 heavy
무르기 retract matta yari-naosh
무리수 overplay
무승부 drawn game seki No win no lose game
미끄러짐 sliding suberi
미니중국식 mini-Chinese opening
미생 unsettled
미지근하다 lukewarm
밀고들어가기 creep hairu
밀다 push oshi
밀어붙이기 / 눈사태 avalanche
밀어올라기 straight up masugu
밑붙임 underneath attachment
바꿔치다 trade exchange furikawari
바둑 baduk igo go weiqi weich'i
바둑돌 stone
바둑판 board
바른 응수 correct move
반눈 half-eye
반면 on the board
반집 승부 half-point game
반집 half a point
반패 half-point ko
발 pace
밭전자 diagonal jump large diagonal jump elephant's move okosumi
배붙임 belly attachment
배석 distribution
백 white white stone(s)
번개사궁 lightening four
벌리다 / 벌림 expand extend spread hiraki
벽 wall
변 side
변화 variation
보강하다 strengthen
보류하다 reserve
보자기 대모양 inflated shape furoshiki
본인방 Honinbo
봉쇄 blockade blocking fusa
봉수 sealed move
부풀다 bulge
불계승 win without counting
붙여 끊다 attach and cut
붙여 끌다 attach and pullback
붙여 늘다 / 붙여 뻗다 attach and stretch
붙여 막다 attach and block
붙이다 / 붙임 attach tsuke A move made in contact with one of opponent's stones, but not in contact with any friendly stones.
빅 draw dual life seki stale move No die both alive. Coexistence of Black and White blocks that don't have two eyes. an impasse situation in which groups live without having two eyes. If black plays, white will take all of black's stones inside of the white structure and have an opertunity to make eyes. If white plays, black will take all of white's stones.
빈귀 empty corner
빈삼각 empty triangle aki sankaku 3 개의 돌의 모양, 대개 나쁜 모양
빵따냄 ponnuki
뻗기 extend nobi
사석 / 잡힌 돌 sacrificed stone prisoner sacrifice sute-ishi 잡혀서 바둑판에서 제거된 돌, 아직 바둑판 위에 있는 Dead 와 구분된다. A stone that has been captured and removed from the board. Term "prisoner" is also often applied to the dead (especially isolated) stones on the board. Each prisoner stone is worth one point to the player who captures it. During the commonly accepted procedure of territory counting prisoners are placed into opponent's territory – since only free points count, each prisoner reduces opponent's territory by one point (this is done to simplify territory counting). Prisoners can be exchanged during the game to provide each player with additional playing stones.
사석작전 sacrificial strategy
사활 alive and death shikatsu
사활문제 life and death problem, The problem whether a weak surrounded group can be made safe from capture, typically by creating two eyes.
삭감 / 삭감하다 reduce reducing keshi erase deflate (어깨, 모자, 날일자)
삶 / 살다 / 산 돌 live alive 돌이 두 눈이 있는 상태 (Dead : 돌이 두 눈이 없는 상태, Critical : 선수 여부에 따라 삶이 결정되는 상태)
살아있다 alive
삼단패 three-step ko
삼삼 3-3 point
삼삼정석 3-3 pattern
삼삼침입 3-3 intrude
삼연성 three-star formation three stars sanrensei
삼패 triple-ko
삿갓 / 삿갓형 farmer's hat conical hat jin-gasa
선 line
선상선 black-and-even game
선수 sente initiative the right to play next A sente move must be answered by the opponent and therefore retains the initiative.
세력 influence
세력의 균형 balance in power
세칸벌림 / 세칸 뜀 three-space extension three space jump sankan tobi
소목 3-4 point komoku
소목 정석 3-4 point pattern
속기 quick game
속수 crude play
손빼다 play elsewhere omit tenuki
손해 패감 loss leader ko threat
수나누기 sequence dissection
수늘리기 liberty increase
수담 hand talk
수부족 shortage of liberty
수비 defence shubi
수상전 capturing race a race to capture semeai 서로간에 차단되어 두 눈을 가지지도 못하고, 사는 방법은 유일하게 적을 잡는 방법밖에 없는 경우, A local race to capture, i.e. a situation when groups of stones of both colors are mutually isolated from their main forces (can't be saved by connecting) and have no room to make two eyes (a self-sufficient living shape). The only way to save each group involved in semeai is to capture one of the opponent.
수순 sequence
수순의 묘 sequential magic
수읽기 reading
수줄임 shorten the number of liberty
수책류 Shusaku opening
순장 바둑 Sunjang baduk
순환패 rotation ko
승착 winning move
신포석 new opening theory
실리 / 집 profit territory ji 집을 실리라고 한다. Territory 는 집 또는 실리라는 개념으로 사용된다. (명확하게는 point in territory 가 집이다)
실전 actual game
싸바름 plating sabaki,
싸움 fight tatakai
쌍립 bamboo joint parallel connection bamboo's joint narabi 'never try to cut bamboo joints' (쌍립을 들여다 보지 마라)
씌우다 / 씌움 cover oppress kake
안정하다 settle
안쪽 공배 internal liberty
안형 eye shape
양 (선수, 단수) Ryo-, Double-
양걸침 double approach double snuggles ryo-kakari
양날개 wings formation
양단수 double-atari
양선수 bilateral sente endgame
양젖힘 double-bend
양패 빅 double-ko dual life
양패 double-ko
양호구 연결 double tiger's connection
양호구 double tiger's mouth
양화점 / 이연성 two-star formation
얕다 shallow
어깨 짚기 shoulder-hit shouldering kata-tsuki
어깨 shoulder kata
어성기 castle game
역끝내기 / 역선수 reverse sente endgame
연결 Connection tsugi
연결하다 connect
연기바둑 doubles go
연성 star formation
엷다 thin
엷음 skinny usumi usui
옆붙임 side attachment
오궁도화 flower five rabitty five
오청원 정석 Go Seigen pattern
옥집 false eye
올가미 net fork trap
완착 relaxed move poor move
외길 one-way street
외목 3-5 point
외목 정석 3-5 point pattern
외목 Mokuhazushi, 3-5
요석 key stone
우주류 cosmic style
우형 bad shape
움직이다 awaken
위붙임 upper attachment
유가무가 eye vs. no eye
유리하다 (형세가) lead, good
응수타진 prove
이단젖힘 two-step-bend double spring nidan-hane
이단패 two-step ko
이연성 two stars nirensei
일등공신 key move winning move
일본기원 Nihon Ki-in
입구자 붙임 diagonal attachment
잇다 link
자체 패감 internal ko threat
자충 self-atari
자충(수) stale move shortage of liberties dame zumari
작은(수) small scaled move chisai
잡다 kill take capture toru
잡은돌 captured stones
장문 net lock kake
장생 eternal life
전투분위기 combative mood
절대 패감 absolute ko threat
점 point
접바둑 handicap game handicapped go oki-go
정사궁 / 판사궁 square four
정석 joseki pattern standard move A standard move sequence, often in the corner.
정선 amashi : 덤이 없는 바둑 (a strategy for white in games without Komi)
정수 proper play
젖혀 끊다 bend and cut
젖혀 끼우다 bend-and-wedge
젖혀 잇다 bend and connect
젖혀 잡다 bend and kill
젖히다 / 젖힘 bend spring hane An attachment to an enemy stone which diagonally connects to your own piece, already attached to the same stone (이단젖힘 Nidan bane : Two succesive Hane moves)
젖힘 빅 dual life with a bend
조여 붙이다 squeeze
조임 fasten shime-tsuke,
종반 closing stage
좋은(수) good move suki-te
좌우동형 symmetrical shape
죽은 돌 dead : Stones that cannot escape capture are called dead, even while they are still on the board.
죽은 dead
준선수 / 반선수 almost sente
중국기원 Zhongguo Qiyuan
중국류 Chinese opening
중반 middle game
중복 over-concentration
중앙 center
지키다 / 수비하다 defence keep mamori
직사궁 straight four
직삼궁 straight three
집 territory (집 또는 실리) points in territory me An area surrounded and controlled by one player. May contain dead opponent stones. Concept of a territory is one of the central in Go — after all the entire game is a fight for it. Definition of the territory is deceptively simple — it is an empty space surrounded by an uninterrupted line of stones of the same color (only horizontal and vertical holes are considered to be interruptions)
찌르다 thrust warikomi squeeze into a move made between opponent's stones in order to separate them or/and to connect one's own stones.
찝다 choke
착수 placement
착수금지점 illegal point
착수포기 pass
처진 날일자 dipping knight's move
천원 zenith
천지대패 almighty ko
철주 iron pillar
초읽기 Byoyomi
초읽기 overtime counting
촉촉수 / 연단수 continuous atari
축 ladder shicho A basic capturing sequence.
축머리 ladder breaker breaker for two ladders shicho atari
축으로 잡히다 captured in Ladder
치받다 bump butt butting butsukari
치중하다 play inside centering : a putting or a placement oki
침입 invasion uchi-komi
침투하다 / 침입하다 invade invading
코붙임 nose attachment
큰(수) large scaled move okina,
타개하다 break through overcome shinogi
턱밑 jaw attack
파다 gouge out
파호하다 break an eye
판륙 comb six rectangular six
패 ko alternate Ko is a situation involving capture and immediate recapture. Ko is illegal without another move first, elsewhere on the board, since a board position can't be repeated twice. In the example to the right you see white has just taken blacks stone. Black can not return the take and thus must move elsewhere, A single stone capture-recapture situation that can lead to position repetition : 꽃놀이패(flower-viewing ko), 단패(direct ko), 이단패(two-step kos), 삼단패(three-step kos), 양패(double ko), 삼패(triple ko), 천지대패(super ko)
패감 ko threat ko-date
패착 losing move defeat move baichaku
패 해소 ko elimination ko-kaisho,
편선수 unilateral sente endgame
편후수 unilateral gote endgame
포도송이 / 응형 dumpling
포도송이 모양 Omoi Katachi : heavy, clumsy shape
포석 opening layout fuseki The opening moves of the game, in which you sketch out broad claims on territory.
한국기원 Hankuk Kiwon
한칸 걸침 one-space approach
한칸 뜀 one-space jump ikkan tobi
한칸 벌림 one-space extension
한칸 one-space
함정, 덫 trap, 'fall into a trap' (함정수에 걸리다)
행마 haengma move maneuver
향소목 facing 3-4 points formation
협공 pincer pincer attack basami hasami
형세 판단 positional judgement
형세 overall situation
호각 balanced
호구 연결 diagonal connection hanging connection tiger's connection
호구 tiger's mouth
호리병 crane's nest
호선 (덤을 적용한 바둑), even game
호선 even game
혼성연기바둑 mixed doubles go
화국 game of peace
화점 정석 4-4 point pattern
화점 flower point star point 4-4 point hoshi
확정가 decided territory
환격 / 되따냄 snapback recapture ute-kaeshi
활로 life line liberty katsuro
활용 forcing move
회돌이 spin around thrust atari-atari
후수 gote forced to answer 선수 (sente)
후절수 cutback
흉내바둑 mimic go
흑 black
흑마 black stone(s)
흑대마 black group
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