Baduk  English

 

ㄱ / ㄴ / ㄷ / ㄹ / ㅁ / ㅂ / ㅅ / ㅇ / ㅈ / ㅊ / ㅋ / ㅌ / ㅍ  / ㅎ / 바둑 격언

 

 ㄱ

가르기  Deru, Through, (뚫고, 가르고) 나가다

가볍다  light

가지와라 정석  Kajiwara pattern

각생  compromise

갈라치다  divide   Separation   

갈림  Divided

감각  intuition

강수  strong play

거북등  turtle's back   tortoise shell   Kame-no-ko

건너가다  cross   bridge

건너뛰다  jump ahead

건너붙이다  attach across the knight's move   Jump attach

걸치다  approach   Snuggle (날일자,눈목자,한칸)

결정하다  conclude

계가  counting

고목  4-5 point    Takamoku

고목 정석  4-5 point pattern

고바야시류  Kobayashi opening

곡사궁  bent four

곤마  weak group   pursued stones

공격하다  attack   Seme

공방  Fight   Tatakai

공배   dame,  liberty (수상전에서, An empty point adjacent to a block of stones), neutral point (집이 안되는곳)

공배 메움   shortage of liberties    damezumari

교환  exchange

국수  national hand

굳히다  enclose

굳힘  reinforce (날일자,눈목자,한칸,마늘모)

궁도  eye space

궁도를 넓히다   enlarge eye space

귀  corner   sumi

귀곡사  bent four in the corner

귀밑머리  sideburn

귀삼수  three liberties in the corner   tombstone squeeze   fatal in three moves

근거  base   root

금기서화  Four Great Accomplishments

급  kyu   student level   Lower numbers are better

급소  vital point   kyusho

급한 곳  urgent area

기다  crawl   creep   hai

기대기  leaning attack   lean   motare

기대조  Qidaizhao

기도  way of Go

기보  game record

기성  Go Saint

기세  fighting spirit

기소  Godokoro

기풍  style of play

깊은  deep

껴안다  hug

꼬부리다  turn   filled triangle   

꼼수  tricky play

꽃놀이 패  one-side ko   picnic ko

꽃사궁  flower four

꽉이음  solid connection

끊다  cut   cut off   kiri

끊어 잡다  cut-and-kill

끌다  draw back   pull back

끝내기  endgame   finish   yose

끼우다  wedge   insert   wari-komi

끼워붙이기  clamp

ㄴ

나가끊다  cut through

난가  rotten axe

날일자 건너기  knight's crossing

날일자 걸침  knight's approach

날일자 굳힘  knight's enclosure

날일자 달림  knight's slide

날일자 뜀  knight's jump

날일자 씌움  knight's cap

날일자 연결  knight's connection

날일자  knight's move   knight jump   keima : 체스의 Kinght 와 같은 움직임

낮은  low

내려서다  descend   sagari   To "hang down" or "descent" a move extending toward the edge of the board

넘기  Watari, Wade : A "bridge", i.e. a low move connecting underneath or along the edge of the board

노림  aim   nerai

높다  high

놓고 따다  compulsory capture

누르다  press

눈  eye   eye space   me  manako   살기위해서는 two eyes 가 있어야 한다. 대마의 사활에 관계되는 독립된 두집의 유무를 말할 때는 집 (point) 라는 표현은 쓰지 않는다. A surrounded area providing one safe liberty. Stones that have two eyes are safe from capture.

눈목자 걸침  large knight's approach

눈목자 굳힘  large knight's enclosure

눈목자 끝내기 / 비마 끝내기  monkey slide

눈목자 달림  large knight's slide   saru-suberi

눈목자 뜀  large knight's cap

눈목자  large knight's move   large knight jump   ogeima   Ogeima Kakari - large knight's attack at 3-6 , Ogeima Shimari - (large knight's enclosure); stones at 4-3 and 3-6

늘다  stretch   extend   nobi

늘어진 축 / 빈축  loose ladder

늘어진 패  approach-move go

ㄷ

다가서다  come close to   approach   tsume

단패  direct ko

단  dan   master level   Higher numbers are better.

단수  atari   dansoo   fatal

단점  defect   weak point

달리다 / 미끄러지다  slide

대각 포석  diagonal opening

대궁소궁  big eye vs small eye

대마   group : A loosely connected set of blocks of the same color  (block : Connected stones of the same color)

대사정석  great slant pattern

던지다  / 돌을 거두다  resign

덤  compensation   advantage   komi   A number of points given to the second player at the end of a game to compensate for the first player's advantage.

돌 가리기  choosing colors   stone choice   erabu

돌 바둑판  stone board

돌을 던지다   resign

동형반복  super ko

되끊다  counter-cut

되단수  counter-atari

되따다  counter-capture

되젖힘  counter-bend

되협공  counter-pincer

됫박형  carpenter's square

두눈  two separate eye spaces

두점머리  two stone's head   nime-no-atama

두칸 걸침  two-space approach

두칸 뜀  two-space jump   nikan tobi

두칸 벌림  two-space extension

두칸  two-space

두텁다  thick   thickness   atsumi

뒷맛  potential trouble

뒷문  open back door

뒷문열림  open area   back door openned   suso-aki,

듣기  make effect   kikashi

들여다보다  peep   threat   nozoki   moving so as to threaten a cut on the next move

따내다  capture   pick out   nuki

따낸돌  captured stone

뚫고 나가다 / 뚫기  break out   through   deru

뛰다 / 뜀  jump   tobi

뜬돌  floating stones   rootless

ㅁ

마늘모 / 입구자  diagonal move   kosumi

마늘모붙임 / 모붙임  diagonal attach   kosumi-tsuke,

막다  block   osae

만년패  thousand-year ko

맛  aji  : Aji are plays which may or may not "work." In many cases their intrinsic efficay and value is the same whether played immediately or later, but it is  their impact on the course of the game that is vastly different. Aji literally means "taste" but in Go it's really closer to "aftertaste", and in fact a proper definition is "residual threats in a position after it has nominally been decided". (Aji-Keshi : 맛을 없애다, Aji Waru : 나쁜 맛)

맞끊다  crosscut   cross cut   kiri-chigai

맞바둑 / 호선  the first move in alternate   unhandicapped match   tagai-sen

맞보기  paired moves   A or B   fork   miai

매듭  knot

매화육궁  flower six

맥 / 맥점  tesuji   knack   best move in local   A skilful tactical move. A particularly clever local move. Usually makes possible something no other move would accomplish.

머리  head

먹여치다  throw in   cram   Horikomi    a move involving the sacrifice of a stone to force the opponent's stones to take a bad shape (most often preventing him from connecting at the right point).

명인  Meijin

모굳힘  diagonal enclosure

모양  framework   shape   moyo

모양갖추기  being in good shape   good in shape

모양을 중시한 수  stylish move

모자  cap   capping   boshi

몰다  drive

무겁다  heavy

무르기  retract   matta   yari-naosh

무리수  overplay

무승부  drawn game   seki   No win no lose game

미끄러짐  sliding   suberi

미니중국식  mini-Chinese opening

미생  unsettled

미지근하다  lukewarm

밀고들어가기  creep   hairu

밀다  push   oshi

밀어붙이기 / 눈사태  avalanche

밀어올라기  straight up   masugu

밑붙임  underneath attachment

ㅂ

바꿔치다  trade   exchange   furikawari

바둑   baduk   igo   go   weiqi   weich'i

바둑돌  stone

바둑판  board

바른 응수  correct move

반눈  half-eye

반면  on the board

반집 승부  half-point game

반집  half a point

반패  half-point ko

발  pace

밭전자  diagonal jump   large diagonal jump   elephant's move   okosumi

배붙임  belly attachment

배석  distribution

백  white   white stone(s)

번개사궁  lightening four

벌리다 / 벌림  expand   extend   spread   hiraki

벽  wall

변  side

변화  variation

보강하다  strengthen

보류하다  reserve

보자기  대모양  inflated shape   furoshiki

본인방  Honinbo

봉쇄  blockade   blocking   fusa

봉수  sealed move

부풀다  bulge

불계승  win without counting

붙여 끊다  attach and cut

붙여 끌다  attach and pullback

붙여 늘다 / 붙여 뻗다  attach and stretch

붙여 막다  attach and block

붙이다 / 붙임  attach   tsuke   A move made in contact with one of opponent's stones, but not in contact with any friendly stones.

빅  draw   dual life   seki   stale move   No die both alive. Coexistence of Black and White blocks that don't have two eyes. an impasse situation in which groups live without having two eyes. If black plays, white will take all of black's stones inside of the white structure and have an opertunity to make eyes. If white plays, black will take all of white's stones.

빈귀  empty corner

빈삼각  empty triangle   aki sankaku   3 개의 돌의 모양, 대개 나쁜 모양

빵따냄  ponnuki

뻗기  extend   nobi

ㅅ

사석 / 잡힌 돌  sacrificed stone   prisoner   sacrifice   sute-ishi   잡혀서 바둑판에서 제거된 돌, 아직 바둑판 위에 있는 Dead 와 구분된다. A stone that has been captured and removed from the board.  Term "prisoner" is also often applied to the dead (especially isolated) stones on the board.  Each prisoner stone is worth one point to the player who captures it.  During the commonly accepted procedure of territory counting prisoners are placed into opponent's territory – since only free points count, each prisoner reduces opponent's territory by one point (this is done to simplify territory counting).  Prisoners can be exchanged during the game to provide each player with additional playing stones.

사석작전  sacrificial strategy

사활  alive and death   shikatsu

사활문제   life and death problem, The problem whether a weak surrounded group can be made safe from capture, typically by creating two eyes.

삭감 / 삭감하다  reduce   reducing   keshi   erase   deflate (어깨, 모자, 날일자)

삶 / 살다 / 산 돌  live   alive   돌이 두 눈이 있는 상태 (Dead : 돌이 두 눈이 없는 상태, Critical : 선수 여부에 따라 삶이 결정되는 상태)

살아있다  alive

삼단패  three-step ko

삼삼  3-3 point

삼삼정석  3-3 pattern

삼삼침입  3-3 intrude

삼연성  three-star formation   three stars   sanrensei

삼패  triple-ko

삿갓 / 삿갓형  farmer's hat   conical hat   jin-gasa

선  line

선상선  black-and-even game

선수  sente   initiative   the right to play next   A sente move must be answered by the opponent and therefore retains the initiative.

세력  influence

세력의 균형  balance in power

세칸벌림 / 세칸 뜀  three-space extension   three space jump   sankan tobi

소목  3-4 point   komoku

소목 정석  3-4 point pattern

속기  quick game

속수  crude play

손빼다  play elsewhere   omit   tenuki

손해 패감  loss leader ko threat

수나누기  sequence dissection

수늘리기  liberty increase

수담  hand talk

수부족  shortage of liberty

수비  defence   shubi

수상전  capturing race   a race to capture   semeai   서로간에 차단되어 두 눈을 가지지도 못하고, 사는 방법은 유일하게 적을 잡는 방법밖에 없는 경우, A local race to capture, i.e. a situation when groups of stones of both colors are mutually isolated from their main forces (can't be saved by connecting) and have no room to make two eyes (a self-sufficient living shape).  The only way to save each group involved in semeai is to capture one of the opponent. 

수순  sequence

수순의 묘  sequential magic

수읽기  reading

수줄임  shorten the number of liberty

수책류  Shusaku opening

순장 바둑  Sunjang baduk

순환패  rotation ko

승착  winning move

신포석  new opening theory

실리 / 집  profit   territory   ji   집을 실리라고 한다. Territory 는 집 또는 실리라는 개념으로 사용된다. (명확하게는 point in territory 가 집이다)

실전  actual game

싸바름  plating   sabaki,

싸움  fight   tatakai

쌍립  bamboo joint   parallel connection   bamboo's joint   narabi   'never try to cut bamboo joints' (쌍립을 들여다 보지 마라)

씌우다 / 씌움  cover   oppress   kake

ㅇ

안정하다  settle

안쪽 공배  internal liberty

안형  eye shape

양 (선수, 단수)   Ryo-,  Double-   

양걸침  double approach   double snuggles   ryo-kakari

양날개  wings formation

양단수  double-atari

양선수  bilateral sente endgame

양젖힘  double-bend

양패 빅  double-ko dual life

양패  double-ko

양호구 연결  double tiger's connection

양호구  double tiger's mouth

양화점 / 이연성  two-star formation

얕다  shallow

어깨 짚기  shoulder-hit   shouldering   kata-tsuki

어깨  shoulder   kata

어성기  castle game

역끝내기 / 역선수  reverse sente endgame

연결  Connection    tsugi

연결하다  connect   

연기바둑  doubles go

연성  star formation

엷다  thin

엷음  skinny   usumi   usui

옆붙임  side attachment

오궁도화  flower five   rabitty five

오청원 정석  Go Seigen pattern

옥집  false eye

올가미  net   fork   trap

완착  relaxed move   poor move

외길  one-way street

외목  3-5 point

외목 정석  3-5 point pattern

외목   Mokuhazushi,  3-5

요석  key stone

우주류  cosmic style

우형  bad shape

움직이다  awaken

위붙임  upper attachment

유가무가  eye vs. no eye

유리하다 (형세가)   lead, good

응수타진  prove

이단젖힘  two-step-bend   double spring   nidan-hane

이단패  two-step ko

이연성  two stars   nirensei

일등공신  key move   winning move

일본기원  Nihon Ki-in

입구자 붙임  diagonal attachment

잇다  link

ㅈ

자체 패감  internal ko threat

자충  self-atari

자충(수)  stale move   shortage of liberties   dame zumari

작은(수)  small scaled move   chisai

잡다  kill   take   capture   toru

잡은돌  captured stones

장문  net   lock  kake

장생  eternal life

전투분위기  combative mood

절대 패감  absolute ko threat

점  point

접바둑  handicap game   handicapped go   oki-go

정사궁 / 판사궁  square four

정석  joseki   pattern   standard move    A standard move sequence, often in the corner.

정선  amashi  : 덤이 없는 바둑 (a strategy for white in games without Komi)

정수  proper play

젖혀 끊다  bend and cut

젖혀 끼우다  bend-and-wedge

젖혀 잇다  bend and connect

젖혀 잡다  bend and kill

젖히다 / 젖힘  bend   spring   hane   An attachment to an enemy stone which diagonally connects to your own piece, already attached to the same stone  (이단젖힘   Nidan bane : Two succesive Hane moves)

젖힘 빅  dual life with a bend

조여 붙이다  squeeze

조임  fasten   shime-tsuke,

종반  closing stage

좋은(수)  good move   suki-te

좌우동형  symmetrical shape

죽은 돌    dead : Stones that cannot escape capture are called dead, even while they are still on the board.

죽은  dead

준선수 / 반선수  almost sente

중국기원  Zhongguo Qiyuan

중국류  Chinese opening

중반  middle game

중복  over-concentration

중앙  center

지키다 / 수비하다  defence   keep   mamori

직사궁  straight four

직삼궁  straight three

집  territory (집 또는 실리)   points in territory   me   An area surrounded and controlled by one player. May contain dead opponent stones.  Concept of a territory is one of the central in Go — after all the entire game is a fight for it.  Definition of the territory is deceptively simple — it is an empty space surrounded by an uninterrupted line of stones of the same color (only horizontal and vertical holes are considered to be interruptions)

찌르다  thrust   warikomi   squeeze into    a move made between opponent's stones in order to separate them or/and to connect one's own stones.

찝다  choke

ㅊ

착수  placement

착수금지점  illegal point

착수포기  pass

처진 날일자  dipping knight's move

천원  zenith

천지대패  almighty ko

철주  iron pillar

초읽기    Byoyomi

초읽기  overtime counting

촉촉수 / 연단수  continuous atari

축  ladder   shicho   A basic capturing sequence.

축머리  ladder breaker   breaker for two ladders   shicho atari

축으로 잡히다  captured in Ladder

치받다  bump   butt   butting   butsukari

치중하다  play inside   centering : a putting or a placement   oki

침입  invasion   uchi-komi

침투하다 / 침입하다   invade   invading

ㅋ

코붙임  nose attachment

큰(수)  large scaled move    okina,

ㅌ

타개하다  break through   overcome   shinogi

턱밑  jaw attack

ㅍ

파다  gouge out

파호하다  break an eye

판륙  comb six   rectangular six

패  ko   alternate   Ko is a situation involving capture and immediate recapture. Ko is illegal without another move first, elsewhere on the board, since a board position can't be repeated twice. In the example to the right you see white has just taken blacks stone. Black can not return the take and thus must move elsewhere, A single stone capture-recapture situation that can lead to position repetition : 꽃놀이패(flower-viewing ko), 단패(direct ko), 이단패(two-step kos), 삼단패(three-step kos), 양패(double ko), 삼패(triple ko), 천지대패(super ko)

패감  ko threat   ko-date

패착  losing move   defeat move   baichaku

패 해소  ko elimination   ko-kaisho,

편선수  unilateral sente endgame

편후수  unilateral gote endgame

포도송이 / 응형  dumpling

포도송이 모양   Omoi Katachi  : heavy, clumsy shape

포석  opening   layout   fuseki   The opening moves of the game, in which you sketch out broad claims on territory.

ㅎ

한국기원  Hankuk Kiwon

한칸 걸침  one-space approach

한칸 뜀  one-space jump   ikkan tobi

한칸 벌림  one-space extension

한칸  one-space

함정, 덫    trap, 'fall into a trap' (함정수에 걸리다)

행마  haengma   move   maneuver

향소목  facing 3-4 points formation

협공  pincer   pincer attack   basami   hasami

형세 판단  positional judgement

형세  overall situation

호각  balanced

호구 연결  diagonal connection   hanging connection   tiger's connection

호구  tiger's mouth

호리병  crane's nest

호선 (덤을 적용한 바둑), even game

호선  even game

혼성연기바둑  mixed doubles go

화국  game of peace

화점 정석  4-4 point pattern

화점  flower point   star point   4-4 point   hoshi

확정가  decided territory

환격 / 되따냄  snapback   recapture   ute-kaeshi

활로  life line   liberty   katsuro

활용  forcing move

회돌이  spin around   thrust   atari-atari

후수  gote   forced to answer   선수 (sente)

후절수  cutback

흉내바둑  mimic go

흑  black

흑마  black stone(s)

흑대마  black group  

 

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